Tag Archives: game designers

So You Want to Make Games: Motivation and Goals

Image by Flickr user: jeroen_bennink (cc)

Creating something – no matter what it may be – is a noble endeavor. It takes no small amount of passion, dedication and perseverance to see a project to completion, and games are no exception. I’ve been at the process of making my own games for a while now, and I can truly say that it has been some of the most rewarding work of my life. But it hasn’t come without its fair share of missteps and trials, and I’ve learned an enormous amount along the way. This is what I hope to share with you through this column.

I can’t teach you to make the next Minecraft. I can’t tell you the secret to making a game sell. I can’t guide you to a job in the AAA games industry(because I’ve never had one). But what I can do is share my thoughts and experience with the hope of helping you – even a little – with the process of designing and making your own games.
Continue reading So You Want to Make Games: Motivation and Goals

Today in Gaming History: 10/12/2013

Today_in_Gaming_History

October 12, 1966: Happy birthday Brenda Romero!
Brenda Romero (née Brathwaite), current COO of and designer for Loot Drop (Tom Clancy’s Ghost Recon: Commander, Pettington Park), got her start in the early 1980s at Sir-tech Software, best known for their Wizardry and Jagged Alliance series. She remained at Sir-tech for almost two decades before going to Atari to work on their Dungeons & Dragons video games. In 2010, she and co-founder John Romero (whom she would later marry) established Loot Drop, a social media games developer. Continue reading Today in Gaming History: 10/12/2013

Today in Gaming HIstory: 10/8/2013

Today_in_Gaming_History

October 8, 1970: Happy birthday Tetsuya Nomura!
Where do we even begin with Mr. Nomura? How about Square, the first studio for which he worked. Founded in 1983 by Masashi Miyamoto, Square would become (and still is under the name Square Enix) an RPG powerhouse.  The first game Nomura worked on for Square was the now-classic Final Fantasy IV  (first released as Final Fantasy II in the states). From there he went on to do design work on the likes of Chrono Trigger, Parasite Eve, and Kingdom Hearts. Y’know, a few games that might have made a little money here and there…haha. Continue reading Today in Gaming HIstory: 10/8/2013