Image captured by Rob
As I delve further in to game design, I find that they way I approach a game is beginning to shift. The common idea that I’ve heard bandied about is that ‘the magic disappears’ once you know how to make games. This statement is true, but also barely scratches the surface. Yes, that starry-eyed wonder and easy engrossment may fade somewhat, but it doesn’t simply leave a hole in your experience. Instead, it is replaced by a deeper understanding and appreciation for well crafted mechanics, narratives and experiences. It becomes less of “Look how awesome this game is!” and more of “Look how well the designer pulled this off!” This is what can be referred to as Playing Like a Designer – the act of seeing how the disparate game elements function and work together – to see the Man Behind the Curtain. With this column, I hope to take you for a bit of a trip behind that curtain, and talk in detail about the nuts and bolts behind some of my favorite games.
So with that, let’s get started! Let’s take a look at how Klei Entertainment crafted a top-notch stealth system for Mark of the Ninja.
– – – – Continue reading Playing Like a Designer – Stealth in Mark of the Ninja