Screenshot by Flickr User:  Gieson Cacho

Fruit Has Never Before Been This Exciting

Screenshot by Flickr User:  Gieson Cacho
Screenshot by Flickr User: Gieson Cacho

I get stressed very easily. You have no idea how much a tough battle freaks me out or the mere thought that I might be unable to progress through a game, causing me to ponder with unease all the fun I might be missing out on if I’m never able to overcome the challenges set before me. I know these are just games. They are for fun, and thus, there is no pressure to complete them. There are no global consequences as a result of our inability to traverse a series of tricky obstacles or pummel a monster into submission, but that knowledge doesn’t seem to help. And yet, what would seem like quite a contradiction is the fact that I seem to like stressful games.

Or something like that.

You see, I recently beat my first Wii U game, Pikmin 3, and it pleased me to no end to find that the game involves a time limit like the first one did. You get a lot more time to finish the game (three times as much, I think, considering the first game gives you 30 days, and I beat this one in 57, with about 30 days worth of juice to spare), but the mere fact that I could no longer waste days collecting Pikmin (well, I clearly could, since I had a month to spare, but you know what I mean), along with a greater need to rush and avoid any meaningless dillydallying thrilled me a great deal. But, I get ahead of myself.

Pikmin 3 met and exceeded my expectations for this newest installment in the Pikmin series, but the thing I hoped for most upon my realization of its existence was that it would include a time limit. The very first Pikmin game gave the player 30 days to collect the pieces of Captain Olimar’s ship, or he would die. That’s right, he would run out of breathable air…and perish. And all those years ago when I first played the game, back when there was only one Pikmin game to play, I found it to be very challenging, but very fun and refreshing. Most games give you all the time in the world to complete. I mean, yeah, the Super Mario Bros games had a time limit for each level, but you weren’t hurting yourself any replaying a level just for the fun of it. The game itself had no time limit, and you could take years to beat it, and the game didn’t care. It just didn’t.

And yet, not only was Pikmin an interesting, new concept, where you’d sprout your own, little army of Pikmin in order to fight enemies and carry back pieces of Olimar’s damaged ship, the time limit gave it an urgency that made it more fun than you might expect. I played the game over and over again, and eventually, I could not only beat the game, but I could gather up every single item, including defeating the final, but optional boss. The time limit spurred me on and motivated me to see how quickly I could beat the game, and I can now beat it with a good amount of days to spare. How often, though, do you rush through, let’s say, a Final Fantasy game just to see how fast you can finish it?

And then, Pikmin 2 was released, and while it was a good game, I was disappointed that you were given all the time in the world to finish it. And the urgency was gone in more ways than just that, as well, because the goal of the game was to collect items in order to amass a large amount of money. No one’s life was at stake here. The game was still fun and challenging, but it missed a key aspect that I thought made the first game so great.

And so, when I bought Pikmin 3, I didn’t have very high hopes for it. Sure, I thought it would be a lot of fun, but I didn’t expect it to be as good as the first game, but you know what, it was. (Well, the first game will always be my favorite, but you can’t win against nostalgia.) In this game, three spacefarers crash on this planet and have to collect fruit for food. Now, if you ran out of fruit juice in this game, I think the consequences were less severe, and you could merely start again from an earlier day, but that didn’t prevent the immense satisfaction I felt from watching those bottles fill up with juice, and I was given more and more leeway to explore without the worry of diminishing food supplies. I loved that they brought back something from the previous game, and I commend them for making this the first Pikmin game I consider to have a true plot, even if it was a simple one.

Some of the games I’ve had the most fun with were games of this nature, including not just Pikmin 1 and 3, but The Legend of Zelda: Majora’s Mask, as well, which gave the player a mere three days in which to beat it, or else the moon would fall. Now, of course, in this game, you could start these three days over again as many times as needed, but it was still pretty cool, nonetheless. A time limit is not a terribly creative concept, but it’s still not used very often, and I guess I just like putting my gaming skills to the test and being forced to plan out my actions more thoughtfully, instead of my usual method of bumbling through a game and completing various tasks at random without any strategy at play. I like games that are more than mere games, that challenge you to think and plan more than simply jumping across platforms. I’ve heard it said quite often that many gamers can’t bring themselves to play through a game without motivation to do so or without an actual point to our actions, and these games mean that every action, every move that we make, has a point. If you make too many meaningless choices, we may fail, and it’s that pressure that causes these games to make me play at my best, and I love them for it.

How do you feel about these kinds of games? Do you prefer the time limit of Pikmin 1 and 3, or would you rather the less rushed approach of Pikmin 2?

Duckmin

First published on The Duck of Indeed on January 26, 2015

10 thoughts on “Fruit Has Never Before Been This Exciting”

    1. That fruit really does look delicious. Screenshots of this game make me want to eat fruit. But, all I have in my house at the moment are a few Jolly Ranchers….

  1. I have not played the games, but I can identified with getting stressed easily! That includes when I play video games. Time limits are the worst. I do enjoy a challenge with certain types of gameplay, like hack n slash, but any kind of incorporation of time limits is not a good thing for me!

    Still, the way the time limit is implemented here seems really different and interesting. I guess I’m thinking more of the missions where you have a clock counting down 5 minutes, or you have to keep up with an enemy during a chase. I’m the worst at those. I actually like when it’s part of the story in a subtle way, kind of like how not getting around to dealing with the bomb fast enough in Mass Effect 2 has realistic, negative consequences.

    1. Yeah, I hate those kinds of time limits, too, when you have only a few minutes to do something, and if you can’t, you’re forced to do it over and over again until you get it right. What I like about Pikmin is that your time limits are much longer. The first one, for example, had 30 days. Each day was a certain length of time, but if you didn’t accomplish what you wanted that day, you still have time to do better the next day. As long as you can repair Olimar’s ship by the end of the 30 days, you beat the game. It’s enough of a time limit to make the game interesting, but it’s far more flexible than having five minutes.

  2. I like time limits in the sorts of games that I’m good at. Give me a game like Pikmin, which I don’t know how to play, and I probably wouldn’t like it. I’ve been wanting to try Pikmin forever though…maybe using the 2nd one as an entry point is the way to go?

    1. Yeah, Pikmin 2 might be better to start with, as there is no time limit. And there’s a lot of items to collect, so you’ll get lots of good practice. It’s a pretty fun series once you learn the best ways to manage your Pikmin. It was a lot of fun once I stopped leading my Pikmin into fires or water or to death by squishing by those awful frogs. Grr, stupid frogs.

  3. I like Pikmin 3 far better than the first two, but they are all very good games.

    You are right about a time limit being great when implemented correctly. Majora’s Mask, and both Pikmin and Pikmin 3 are great examples of that.

    1. The time limit really helped to make Majora’s Mask one of my favorite games ever, even when it was that same thing that caused others to not like it so much. And I think I liked the first Pikmin the most, partly because it is the original. Pikmin 3 was certainly a pleasant surprise, though. I didn’t expect the series to stay good by its third game, but they did it. I wasn’t a big fan of Pikmin 2, though, because there was no time limit. Just those crazy long cave levels, which were stressful in their own way.

      1. Yeah, I rank PIkmin 2 below the other two precisely because of those cave levels. They frustrated me deeply, not to mention the fact that one of the best things about the Pikmin franchise are its amazing natural scenarios. Those caves were the opposite of that!

      2. Those caves were crazy. (And what in the world was that Water Wraith?) And you make a good point about those caves not seeming natural. Pikmin 2 just didn’t feel right to me, and maybe that’s what the problem was.

Leave a Reply to duckofindeed Cancel reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s