Community Post: The Elusive Stop ‘n’ Swop

The original two “Banjo-Kazooie” games can be rather mysterious, filled with references to the series’ early development and features that were never used in the final versions of the games, but never removed, either.  In fact, I find these two games (the first one, especially) to be some of the most mysterious games I have ever played.  Hands down.  For one thing, who is Captain Blackeye, and why does he appear in a portrait in Mad MonsterMansion?  And what is Bottles’ Revenge?  And then there’s Stop ‘n’ Swop, the subject of this post, a most famous secret if there ever was one (and there was, and it was this one).

Since I actually played “Banjo-Tooie” before “Banjo-Kazooie”, I didn’t yet know of Stop ‘n’ Swop when I first played the series.  Sure, I collected those secret eggs and the Ice Key, having no idea that these related to the previous game, and I saw those pictures in Jolly Roger’s Lagoon (in the same room as Captain Blackeye, as a matter of fact), not being able to figure out what these images were supposed to be showing.  A location from the previous game perhaps?  But, why?  What was the significance of these images in particular? Continue reading Community Post: The Elusive Stop ‘n’ Swop

Today in Gaming History: 10/3/2013

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October 3, 1989: Brøderbund releases Prince of Persia
The popular Prince of Persia who is today seen in action-adventure games such as Warrior Within and The Forgotten Sands, got his start as the cliff jumping, ledge swinging, platforming hero in a very 2D way. Originally produced for the Apple II, Brøderbund, an educational firm, produced the story of the prince and the princess he loved who was imprisoned by an evil sultan. Continue reading Today in Gaming History: 10/3/2013

Bot Colony: A Glimpse of the Future?

(image from bot colony press kit)
(image from Bot Colony press kit)

Player interaction with the characters in a game has not seen many radical steps forward over the years. We’ve had change to be sure, having gone from simple text, to cut-scenes, to rigid voice-acted responses, and finally to a semblance of actual conversation via dialogue systems employed by Mass Effect or Dragon Age. Indeed we have seen steps forward in how character interactions are portrayed, but have we seen any development for the the player’s role in such interaction? Not really. Aside from non-functioning games such as Hey You, Pikachu!, the player’s role in character interaction has remained more or less constant. We have always been observers, either simply watching a conversation play out or quietly directing the flow from our position in the shadows of the game world. It’s not we who are interacting with the character on screen, but what we’re controlling; be it fully realized character or simple avatar. We may get around it by role-playing our characters and such, but the fact always remains.  Perhaps it’s time for that to change; time for the player to take a step away from our role as puppet-master.
Continue reading Bot Colony: A Glimpse of the Future?

Today in Gaming History: 10/2/2013

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October 2, 1955: Happy birthday Warren Spector!
Have you recently fired up Dues Ex? Or maybe you’ve recently taken a romp through Epic Mickey? Or perhaps you’ve taken to the skies in Wing Commander? If you’ve ventured into any of these games, you have Warren Spector to thank. His storied career as a video game designer has included a wide variety of titles, from FPSs to RPGs, and a few things in between. He started by creating RPGs for Steve Jackson Games back in the 1980s. Continue reading Today in Gaming History: 10/2/2013

Community Post: “Did I Just…Blow Him Up?”

Image by Flickr User: Hamish Duncan
Image by Flickr User: Hamish Duncan

(Yeah, it’s not Majora’s Mask but it’s an awesome pic, so close enough :) )

Hello everyone and happy October! This month’s UWG Community Post is about our favorite gaming secrets! Those things we’ve come across in our games the were so great they made us smile, laugh out loud, or take your breath away (in my case, the two latter options)! As we all share our favorites a how we experienced them, it is our hope that you will share yours too. We’re all looking forward to comparing notes with you!

Continue reading Community Post: “Did I Just…Blow Him Up?”

Today in Gaming History: 10/1/2013

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Greetings readers! We here at UWG are happy to announce the start of a new daily series call Today in Gaming History. Each day you’ll see a post here under that title containing a snippet from the grand, culminated history of video games! These posts will represent a mix of gaming-related events that occurred on specific days or in a given month or year. (And you’ll just have to check back each day to find out which one it is!) Please share any thoughts you have about the series, the posts, or gaming history in general in the comment section — feedback is always welcome! So, without further ado, let’s get on with the first post!

Continue reading Today in Gaming History: 10/1/2013