Tag Archives: the nature of online multiplayer

Inevitability is Bad for Multiplayer

Image by Flickr user: DavidHT

I had a thought recently; Just a passing notion as I was trying to decide which game to spend some time in that day. I had been enjoying Infamous: Second Son quite a bit and still needed to finish it, but it didn’t really feel like an Infamous sort of day. While looking over the ol’ replay stack, I remembered that I had gotten my hands on Titanfall a couple weeks ago. I’d sunk some time into it before and had found it to be a fun game, very fun actually. Even so, the idea was dismissed almost as quickly as it came and I settled on starting up good ol’ BioShock. It wasn’t until later that this struck me as odd; normally new always trumps old, so why BioShock instead of Titanfall? An answer sprung up immediately but was dismissed, and I settled on thinking that I simply a matter of just not feeling like playing it. The thing is though, I never feel like playing it, which has led to the first notion being the most valid. That though being that Titanfall simply wasn’t worth the time. More than that: that online multiplayer itself  wasn’t worth the time. Continue reading Inevitability is Bad for Multiplayer