Tag Archives: changes

Getting Back To It – Assassin’s Creed II

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When returning to a game, it’s usually done so in the hopes of getting to enjoy an old favorite again. This was the case for the first game I got back to this year: Ratchet: Deadlocked. Going back to that game felt like rediscovering an old classic. It had all the Ratchet & Clank charm I remembered from my time with the PS2-era games, and it was just as much fun this year as it was almost a decade ago. After having so much fun with this year’s first game in the series, I returned to  Assassin’s Creed II with barely contained anticipation. It should have been great, even better than Ratchet: Deadlocked, but, oddly enough, my return to an old favorite did not go as well as I thought it would. Continue reading Getting Back To It – Assassin’s Creed II

A United We Game Update

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Hello everyone! Cary here popping in with a quick UWG update. Speaking on behalf of the other admins and myself, we’ve decided to discontinue both the Today in Gaming History and News Byte posts. We’ve been really happy about the response they’ve gotten and appreciate each and every comment and share, and we may bring them back in some form in the future. But for the present, we want to refocus our efforts on bringing to you unique, community-based content about video games. That means scaling back a little as we retool things. But don’t you fret! We’ll still be publishing new blog posts regularly and highlighting great stuff from our contributors as we consider what changes to make. (And hey, want to become a UWG contributor yourself? Just drop us a line at [email protected].)

Huge thanks go out to our followers, commenters, and everyone who has helped spread the word about UWG — we simply wouldn’t be here if it wasn’t for your support. So please stick with us because great stuff is on the horizon here at United We Game!