Hello there! We’ve decided, now that we have our very own Youtube channel, it’s simply not good enough to leave those lovely videos only on Youtube. They need to be shared! And so, for the next, well, however many Mondays, I’m going to share one video a week of my gameplay of Fragile Dreams: Farewell Ruins of the Moon. For those of you not familiar with the game, this is a Wii exclusive that takes place after the end of the world. You play as a boy named Seto, one of the last people left, who sets out on a quest to find a mysterious silver-haired girl.
This game is pretty interesting, and you spend lots of time exploring spooky, abandoned buildings and the like, all the while collecting items that provide you with memories of their previous owners. Today, this post will contain part 1 of the game, including the opening and my meeting of PF in the abandoned subway station. Forgive my quiet commentary. It’s an issue I do get fixed in later videos, at least. I also had to mute one section of the video because Youtube claimed the song that plays during that part is copyrighted. Oh, well.
Video from Youtube User: United WeGame
Fragile Ducks: Farewell Ducks of the Ducks
It is a game whose concept is far better than its execution. Had the gameplay been better, the fantastic world of Fragile would have been a real joy to explore.
That’s true. I did have fun with the game, but spending so much of my time going up and down ladders and such grew very tedious. Some parts of the game are downright boring. I also wish the plot had come together better at the end. I will remain vague for the sake of anyone who has yet to finish the game, but there were many pieces of the story (the bells, for example…) that seemed like they were going to be major to the plot, only to end up having no relation to anything.
I still had fun playing the game and recording it, though. I only paid $20 for it, as well, which also made it more worth it.
I was so excited when they announced the game and the whole concept behind it, but then….. disappointment.. =P
Indeed. I just finished typing a post on the game I’ll eventually be publishing. I ended up liking the game, but I have some definite issues with the plot. I could even tolerate the breaking weapons if it weren’t for the plot at the end. I think they tried too hard to be creative and failed.