While playing through Xenoblade Chronicles, I’ve been reminded of the synergy between a game and its music. This game is filled with lush, harmonious, and exciting sounds that play well off of whatever stage you’re in. From music that envelopes you in sweeping plains, ponders the existence of snow-capped hills, and mourns loss in valleys deep and wide, Xenoblade Chronicles has had, so far, a winning soundtrack.
Only then I hit the Mechonis Field, a vast, multi-leveled arena that’s essentially located inside a giant, robotic being. With robot enemies littering various machined structures within the field, the place looks like nothing less than a world out of a science fiction movie. With moving sidewalks and platforms, buttons to activate, and doors that slide open to reveal more things to do and/or fight, the entire level screams “I’m mechanical!” So imagine my surprise when, upon traveling through the Mechonis Field, my ears were treated to the soft/bright synthesized sounds of 1980s sparkles and chimes.
Look, I like 1980s sparkles as much as anyone else, but I just couldn’t rectify in my head that music being played against the industrial atmosphere of Mechonis Field. (In fact, all I could think of while playing was love montages and Tangerine Dream! It made for quite the strange distraction.)
I think most of us can agree upon the fact that video games contain awesome arrays of music, and most game soundtracks can easily hold their own against the world’s greatest compositions. (At UWG, we even have our own series, “Resonance,” celebrating the greatness of game music!) But there are times when a particular theme in a game doesn’t quite hit the mark, whether it sits in stark contrast to the scene before your eyes, is perpetually annoying for no good reason other than it can be, or it just doesn’t live up to what you want. The Mechonis Field theme runs on all those unpleasant cylinders for me, and here are four more themes that, if UWG had a series called “Dissonance,” would definitely be tops in the bottom.
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The Adventures of Cookie and Cream – Jungle World
Allow me to get the most personal pick out of the way first, because honestly, the primary reason I despise the piece of music is because of the terrible experience I had with this game. If you’re into misery, you can read all about that here. Suffice to say that I listened to Cookie and Cream’s Jungle World theme over and over and over because I hardly ever made it past that first level. Because of that it’ll remain one of my least favorite pieces of music ever. Even played on its own, without two rabbits trying to get through an obstacle course, it’s highly unappealing.
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Marvel vs. Capcom 2 – “I Wanna Take You for a Ride”
Nothing against songs placed on permanent loop, but I can’t think of a single time I didn’t want to rush through picking my characters in Marvel vs. Capcom 2 because of the incredibly annoying musical loop that played in the background. If anything, I wanted it to take a hike.
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Street Fighter II Turbo – Zangief’s theme
Can you spell b-o-r-i-n-g? As much as I l-o-v-e Zangief and doling out many a 360 pile driver, his theme in Street Fighter II Turbo has got to be the worst of the lot. (And it’s filled with so many great songs, too!) Zangief is big and meaty and tough, and his theme doesn’t reflect any of that. I’ll take my gruff, Russian fighter without Exposé in the background, thanks.
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Super Monkey Ball – Jungle theme
Apparently jungles and I just don’t get along. Also, Super Monkey Ball and I didn’t get along, either. Things weren’t as bad as they were between me and Cookie and Cream, but it’s not like I had a grand time rolling monkey-filled balls around mazes. Like “I Wanna Take You for a Ride,” listening to this upbeat, goofy song on loop during its stage got really irritating after awhile. I can take my lumps and disco too, but not with this song.
When it comes to video game OSTs and themes, what music doesn’t quite hit all the right notes for your ears?
What a great idea for a post. I really disliked pretty much the entire soundtrack for FFXIII-2. (Aside from The Last Travel, which is one of the most beautiful songs I’ve ever heard.) It had too many songs with vocals, and it just didn’t fit the game. I could rarely understand the words, either, so I couldn’t tell if they even related to their respective level or not. All I know is music with vocals, for me, should be used sparingly in video games, and usually in particularly important scenes or levels. Not everywhere.
I really hated Plains of Eternity. I can’t understand what she’s saying, plus the thumping in the background is terribly distracting.