This year I resolved to finally dig into those games that I’ve been meaning to revisit over the years. The goal is simple: successfully complete one game on the list a month. Will they all be just as enjoyable as they always were, or will the rose-colored glasses of nostalgia get knocked-off in the process? Well, it’s that question which inspired this venture, so I’m looking forward to finding out!
To kick off this challenge of mine, I decided that for the month of January I would revisit Ratchet: Deadlocked. It’s a game that I remembered enjoying, but also one that’s mysteriously mostly absent from the steel trap that is my memory (usually no game can escape it!). Oddly enough, it seems like I’m not the only Ratchet fan that tends to forget that this game exists. Is it really that terrible an entry in the series? Well, I’m happy to report that I achieved success this month by not only completing the game, but I believe I’ve also got an answer for that question!
Ever since Sony acquired Gaikai from David Perry back in June of 2012, there has been speculation as to what the consumer electronics giant will do with the streaming service. First thought to be a sort of upgrade to the Playstation 3, then assumed to be a cloud media server for the PS4, Sony’s president has come forth in a recent interview with more details on future plans. Shuhei Yoshida spoke of an, “ultimate goal to bring Playstation games to all devices,” and “going from hardware to something closer to a service, regardless of the device.” He goes on to say that the PS4 would remain the center of their focus, even when considering other hardware avenues.
Sony is certainly not the first company to make a go at streaming games or a cloud-based service. Companies like OnLive and GameTap have been in the business for years. But these comments from Sony’s president could have huge implications for the future of gaming. Just imagine if Sony moves outside of their proprietary consoles and becomes a video game company based mostly on a streaming service. With a robust catalog of titles to pull from, Sony could create a sort of Netflix for video games: a flat monthly fee to play hundreds of classics from the Playstation 1, 2, and 3.
There are plenty of hurdles in such a move. As Microsoft found out earlier this year with the “always online” debacle, not every consumer has access to a hearty internet connection. On top of the headache that is server maintenance and running a smooth streaming service, most of the games that mark Sony’s rise to fame are third-party titles, so negotiations and licenses must be taken into consideration. But if all of these challenges could be met, Sony would make quite an impact on the gaming market, and potentially earn piles of money in the process. The bottom line to consider: just how many players would be interested in such a service and how much are they willing to pay?
Just speaking for the GIMMGP Headquarters, I know of at least two players would pay a good amount to stream dozens of Playstation games.
As a solitary, curmudgeonly gamer with control issues who doesn’t get out much, I don’t have a million and one stories involving co-op play in games. In the early days, my siblings and I used to hand off SNES controllers to play rounds with Mario, which is one form of co-op play, but not the kind I’m thinking of here. In terms of actually having to cooperate with other players to help everyone make it through a game, I can really only remember two such experiences. Yep, two instances of cooperative play in which I took part. And one was probably my worst experience ever with a game, and the other was near the top of my favorite experiences. Let’s start with the bad news first.