I recently had the delight of replaying one of my favorite video games, Donkey Kong Country 2, and I found it rather amusing that after all these years and after all these improvements in the world of gaming, none of the fun of DKC2 has been lost. I don’t care if games nowadays are so much more advanced, the graphics are better, and we have nifty wireless controllers and giant, widescreen TVs. DKC2, even compared to all the new technology we’re all so excited to try out, is still amazing.
And as I worked my way through the game, my response to it was still the same as when I first started playing it over a decade and a half ago. The ghostly ropes in Ghostly Grove still freak me out. The pirate-themed Kremlings are still pretty darn cool, and Dixie is adorable with her little juice box. And I still feel the same rush of adrenaline when racing the Klanks in Rickety Race and the same tension when traversing, well, pretty much any lava level. Continue reading Unforgettable: Haunted Hall→
Not so long ago, in a room possibly far away and possibly not so much, depending on where you live, I mentally face-palmed myself. Because I had just realized that I had somehow managed to forget a particular moment in my gaming history where I just said to myself, “Wow, now that was one of the best video game moments ever.” Ever. And with such a statement being an undeniable cue that I should write an Unforgettable post about it, I did. See? It’s below. And the unforgettable moment I am talking about this time is…when the Flood first appear in “Halo”.
Most of the time, when attempting to think of a part of a game that really stuck with you, very few would cite the ending credits as something that stood out to them, wouldn’t you agree? Because, in all honesty, most ending credits are downright boring. Sometimes they give us videos to watch during them, either some events that come after the game or a recap of things that already happened. Sometimes they have some epic music. But nevertheless, credits are always the most boring part of a game and are one part that we would all much rather skip than have to sit through. Like tutorials. They’re boring, too.
And then there are the rare occasions when the credits are not so boring. When you might, gasp, actually want to watch them. Wait a minute, Duck, when on Earth does such a phenomenon ever actually occur, you say? This is nonsense and poppycock! Well, there are a few occasions where this is true, and that is when those credits just happen to be at the end of two games, “Portal” and “Portal 2”. Continue reading Unforgettable: Still Alive and Want You Gone→
Every once in a while, there comes along something in a video game that is just so great and so unforgettable, you must share it with everyone you know. Sometimes, there is just a certain awesome cut scene or epic challenge or a particularly enjoyable level that sticks with you, that stays in your mind so well that, even after you haven’t played that game in years, you still remember that one thing as a point of greatness. And that is the focus for this new series of posts I recently came up with, inspired by two amazing platformers, “Rayman Origins” and “Rayman Legends” (maybe they haven’t had enough time to stick with me for years yet due to them being fairly new, but there’s no doubt in my mind that they will).
These particular games not only stand out in the beautiful artwork and fun, challenging gameplay, but they also are unique in how goofy and different some of the levels are, including levels where you fight undead grannies that try to whack you with their purses or where you must defeat a boss that was simply minding her own business painting her nails in “Rayman Origins” or levels in which you must direct Murphy to eat the cake blocking your path or spread guacamole on things to make platforms for you to cross in “Rayman Legends”. Such things are quite difficult to forget, not to mention a group of levels in “Rayman Legends” that I found particularly entertaining. Continue reading Unforgettable: Castle Rock→