The following post was submitted by Gamer Crash. See more trailers and news at GamerCrash.com!
Alright, lets get real for a moment here. We’re deep in the heart of July which basically translates to the driest and most bare bones time for games in the entire year. Unfortunately, that also means the Round Up isn’t as stocked as it usually is. But hold on! Before you close this tab or browse to a new site, I do have a good selection of videos for you this week so make sure to get comfortable, crank the volume and enjoy. Here’s a small taste of what’s waiting for you below the jump.
This week Avalanche Studios released the full 7 minute demo for Just Cause 3 from E3 last month and boy does the game look incredibly fun. If surfing on jets, blowing stuff up, using a wingsuit to speed across a gorgeous Mediterranean landscape, or using a grappling hook to destroy things sounds like your idea of fun, make sure to watch the video below.
For those who may have missed one of PlayStation 3’s most visually impressive games, well, you now have another chance to experience true anger as God of War III Remastered is now out for the PlayStation 4. And yes, somehow the tech wizards at Sony Santa Monica have managed to squeeze more visual quality out of the game. The launch trailer is below.
I’ve also got new videos for Call of Duty: Black Ops 3, Rock Band 4, Tony Hawk’s Pro Skater 5 gameplay and so much more after the break, so come check out this week’s batch of trailers!
While playing through Xenoblade Chronicles, I’ve been reminded of the synergy between a game and its music. This game is filled with lush, harmonious, and exciting sounds that play well off of whatever stage you’re in. From music that envelopes you in sweeping plains, ponders the existence of snow-capped hills, and mourns loss in valleys deep and wide, Xenoblade Chronicles has had, so far, a winning soundtrack.
Only then I hit the Mechonis Field, a vast, multi-leveled arena that’s essentially located inside a giant, robotic being. With robot enemies littering various machined structures within the field, the place looks like nothing less than a world out of a science fiction movie. With moving sidewalks and platforms, buttons to activate, and doors that slide open to reveal more things to do and/or fight, the entire level screams “I’m mechanical!” So imagine my surprise when, upon traveling through the Mechonis Field, my ears were treated to the soft/bright synthesized sounds of 1980s sparkles and chimes.
At the fast rate video games are changing these days to the slow (becoming slower) wait between sequels, it’s a wonder that developers are able to keep us coming back for more fun with whatever set of characters to which we’ve become attached. Consider the Uncharted series. There was a mere two-year span between the releases of the first three games, and here we are waiting for Uncharted 4 to be unleashed next year, five years after Uncharted 3. (Granted, the first three games didn’t have to deal with the release of a new console.) Also consider titles like Call of Duty or Assassin’s Creed where you get a new game every year or two that essentially follow the model of “same game, different place.” Then you have games series that follow their own rules, like anything that might involve Mario. He’s got a whole empire of various games series bearing his name, some of which are related (Mario Party), some of which are revamps (nearly anything Mario Bros.), and others of which are complete one-offs (Mario Paint). And what about series like Final Fantasy? This year (July 12th) marks the 25th anniversary of the release of Final Fantasy on the NES in the United States, and fans were treated to the recent announcement of a Final Fantasy VII remake. Like, in a sense, the Legend of Zelda series, these games offer unique experience under the same brand. You get to spend time in somewhat familiar places with mostly familiar (and sometimes the same) people playing with familiar mechanics. But I’m not sure we’d agree upon whether or not everything that came after Final Fantasy (1990) or The Legend of Zelda (1986) were true sequels to those originals.
WARNING! POSSIBLE SPOILERS AHEAD! (Though possibly not?)
Ever since I started giving into my online persona, both in terms of blogging and using social media, I’ve had to tread a fine line when it comes to games and spoilers. Sometimes, spoilers don’t matter, because there have been cases where they actually help build my interest in games that I might not have wanted to play before. But when it comes to games that I do want to play, it always seems that somehow, some way, even if I make the most brief of online appearances somewhere (like glancing through one of my Twitter lists), I’ll come across a spoiler…or ten. Then again, I have a pretty narrow definition of a “spoiler,” so maybe it’s my own fault for being too touchy. Yet, when I invest in a new game that, as usually happens, I’m not able to get to right away, there’s got to be a middle ground between comfortably being able to peruse the Internet and staying offline for a month.
This year marks E3’s 21st anniversary, and what a road this event with humble beginnings has traveled! To celebrate how far games have come in a mere two decades, I’m running down a year-by-year list of my history with game news and events since 1995, the year of E3’s first show. (Hence the throwback to the Sega Saturn above, which gets first mention below.) The stories on my list didn’t necessarily break at E3, but rather were introduced during their given years. Keep in mind that a little cheekiness may seep in here and there, because game news is still “news” after all, and not all of it matters all the time. :) So join me on this little trip through time, and be sure to let us know some of your favorite news stories of the past and present, either in the comments here, or as a post of your own to join our June writing challenge. #gamersonwatch
You’ve probably read or heard this comment before.
“If this if what [x] has become, then [insert response like I fear for the human race or I don’t want to be a part of it].”
It’s a comment that, if you spend any time on the Internet, you’ve may have often seen in response to many of today’s games, and especially games that don’t fit someone’s personal definition of a “video game.”
We’ve covered the question of “what is a video game” on the site before, and quite frankly, what we found was that no two people described “video games” in the same way. Gaming may be a multi-billion dollar industry, but video games themselves remain deeply private affairs. No two people will ever experience the same game in the same way. That’s not to say that two people who have played the same game can’t find common ground – it happens all the time. And of course, those two people are also free to disagree on a game – it happens all the time too.
The following post was submitted by GamerCrash. See more trailers and news at GamerCrash.com!
The pre-E3 hype train has begun to roll out as companies big and small are revealing new things left and right. The Video Round Up this week has you covered with all the latest trailers and gameplay footage. It’s a stacked week of videos, so lets get to it!
News doesn’t get much bigger than Bethesda finally announcing Fallout 4 to the masses. While there’s still little to no information on the game, there is a very cool trailer which gives you a great look at the newly announced title. Plus, make sure you read my post on Fallout 4 from yesterday to see why I’m excited to dive into this one.
The other big revelation this week came from Firaxis and 2K as they revealed that the Advent Campaign wasn’t for a new BioShock but was actually signalling the return of XCOM. XCOM 2 is on the way later this year and looks to shake things up from the critically acclaimed XCOM: Enemy Unknown. The reveal trailer waits below.
I’ve also got new videos for Rainbow Six: Siege, Rise of the Tomb Raider, LEGO Dimensions and so much more after the break, so come check out this week’s batch of trailers!