At the fast rate video games are changing these days to the slow (becoming slower) wait between sequels, it’s a wonder that developers are able to keep us coming back for more fun with whatever set of characters to which we’ve become attached. Consider the Uncharted series. There was a mere two-year span between the releases of the first three games, and here we are waiting for Uncharted 4 to be unleashed next year, five years after Uncharted 3. (Granted, the first three games didn’t have to deal with the release of a new console.) Also consider titles like Call of Duty or Assassin’s Creed where you get a new game every year or two that essentially follow the model of “same game, different place.” Then you have games series that follow their own rules, like anything that might involve Mario. He’s got a whole empire of various games series bearing his name, some of which are related (Mario Party), some of which are revamps (nearly anything Mario Bros.), and others of which are complete one-offs (Mario Paint). And what about series like Final Fantasy? This year (July 12th) marks the 25th anniversary of the release of Final Fantasy on the NES in the United States, and fans were treated to the recent announcement of a Final Fantasy VII remake. Like, in a sense, the Legend of Zelda series, these games offer unique experience under the same brand. You get to spend time in somewhat familiar places with mostly familiar (and sometimes the same) people playing with familiar mechanics. But I’m not sure we’d agree upon whether or not everything that came after Final Fantasy (1990) or The Legend of Zelda (1986) were true sequels to those originals.
Continue reading Where to Start? A Question of Playing Games Series.