I can distinctly remember the first time I played Super Mario 64.
It was the last time buying a video game console was a family event. My father had purchased a Nintendo 64 the day it released and brought home one of the two launch titles for the system. This was the third time over 11 years that we had all gathered around the television to watch our favorite plumber run and jump across the screen. After hooking up the console to the TV in our den, my father passed the torch of first play to his sons; handing the controller to my brother. I slid the power button on, and sat by my brother as the Nintendo 64 launched in our household.
Continue reading UWG Top Ten: #3- Super Mario 64
Image from Flickr user: Ryan Somma
“Many Decisions Lie Ahead. None of them Easy.” Looking back, it seems like Mass Effect could have easily been very different from what was released back in November 2007. Watching this trailer conjures mental images of a game filled with jaw-clenching life or death choices. “Who will you save? Which planets will you leave to their fate?” it seems to ask. In the beginning, this is the game we thought we were getting: high stakes and high consequences in a sprawling galaxy where you couldn’t possibly save everyone. Of course, that’s not what we got. Arguably, there were very few difficult decisions to be had (just one in fact). Such far-reaching choices would have been incredible, but I suppose it was never meant to be. We did get something else though, something that may have wound being better than such choices in the end.
Continue reading UWG Top 10: #4 – Mass Effect