My earliest experiences with the Mario Brothers were not spent playing, but reading the instruction manual while watching my younger brother play the very first game on our Nintendo Entertainment System. As I scoured over the game controls and characters, my brother would play through this relatively new experience with the ease of a much older gamer. All of Mario’s moves seemed natural to him, as if he had traveled these fantastic worlds for years. The reality of the situation is that my brother has better eye-to-hand coordination than I do, but the level design of Super Mario Brothers had something to do with his genius as well.
Think back to that very first level, World 1-1. There was no tutorial, no overt guidance for the player; only a stubby little plumber standing on the far left side of a screen. Any attempt to travel further left would result in the player hitting a wall, so to the right we must go. Oh no, there’s an angry looking mushroom heading your way. Quick, try one of those red buttons on the controller. Okay, ‘B’ doesn’t do anything… what about ‘A?’ Ooh, you made Mario jump! Try to stomp that mean looking guy. Hey, you squished him, good job. No time to celebrate though; there is a timer counting down up there. Let’s get going. Continue reading Community Post: A Mario Level for Every Player