Tag Archives: street fighter 5

Saturday Video Round Up: February 5 – 11

Welcome back to another brand new edition of the Saturday Video Round Up! For those of you new here, this is the weekly series bringing you the best trailers and gameplay videos from around the gaming industry. Here’s a small taste of what’s waiting for you below the jump.

Well gang, it’s a Ubisoft kind of week here on the Round Up and frankly, this shouldn’t be surprising. Rainbow Six Siege just launched it’s first expansion of season 2, For Honor arrives next week, and Ghost Recon Wildlands is also right around the corner. If you’re looking forward to any of those games or perhaps a reason to get excited, check out the variety of Ubisoft-flavored trailers below. You have quite the selection this week.

For you Nintendo fans, the house of Mario released a new trailer focusing on the hardware side of the upcoming console. Take a look, perhaps new details are waiting for you inside this in-depth look.

I’ve also got new videos for Street Fighter V, Dark Souls III, Final Fantasy XV and so much more after the break, so come check out this week’s batch of trailers!

The full list of videos await you after the jump…

Continue reading Saturday Video Round Up: February 5 – 11

Street Fighter V…Thanks, but No Thanks

Image by Flickr user iGamers Box (CC)
Image by Flickr user iGamers Box (CC)

Though I wasn’t great on following its news, at some point it became apparent to me that I was going to have to pass on Street Fighter V. Maybe it was with the announcement of the new characters, F.A.N.G., Necalli, Rashid, and Laura (eh, okay). Maybe it was when I learned that there’d be no traditional Arcade mode. Maybe it was when I saw that classic characters such as Guile and Balrog (and others? Where’s Blanka? Where’s Akuma??) would be locked behind DLC walls. Though I remained excited at the prospect of a new Street Fighter game in theory, all these things left me cold. The exclusion of Arcade mode, in which you play against the computer, seemed especially wrong. Not just because that’s a staple of fighting games generally, but because it meant that the game would be geared towards the online crowd.

Continue reading Street Fighter V…Thanks, but No Thanks