Despite having a wholly exhausting Tuesday (the 21st – release day), I was determined to enjoy all that Mass Effect: Andromeda could offer that evening. The game downloaded in just a couple hours (score one for the new PC!). After all my nighttime chores, I settled in, only to be met by…uh…sputtering? Well, not immediate sputtering. The game loaded up fine, and I created a new female Ryder. After that is when the sputtering started. The initial opening scenes cut in and out like a buffering video. It happened intermittently every handful of seconds or so, but then things smoothed out after the title card appeared. Once the story began, it looked like I was good to go. No sputtering, no “buffering.”
Do you know where I was when Phoenix Wright: Ace Attorney was first released in 2001? I sure don’t recall. Even if I could remember, it probably wouldn’t matter much anyway because I never had the system it was on, the Gameboy Advance. And if that wasn’t on my radar then, then Phoenix Wright and his ace attorney-ing wasn’t either. Over the next several years, the name “Phoenix Wright” would flit in and out of my ears. Once I got a Nintendo DS, I do remember someone asking me if I was going to get “that new Phoenix Wright game.” Well, my man of the hour was, if not Mario, then Professor Layton. His puzzle-y stylings were enough for me. I didn’t need some “law and order” game gumming up the works. Truth be told, it would be a good decade before I’d informally meet Mr. Wright. And it wasn’t in the context of a graphical courtroom but in a fighting game: Ultimate Marvel vs. Capcom 3. Yep, here was this odd playable character named “Phoenix Wright” with the strangest fighting style imaginable. Who the heck was he? Who was that girl assisting him? And what was with all the “OBJECTION!” madness?? These were questions that bothered me only for a moment as I sought to crush my next opponents with Morrigan and Zangief. Phoenix Wright was just…there.