So far, Knee Deep is a game whose depths I’d like to continue to delve into. Developed by Prologue Games, Knee Deep involves players in a classic small-town mystery story. It’s a tale of murder, intrigue, and corruption, and it all begins with a suicide. Something’s rotten in the town of Cypress Knee, and it’s up to us to wade in and get to the bottom of it. Continue reading First Impressions: Knee Deep
The end of July is nearly upon us…and that means it’s time for another look back on our YouTube happenings from the month! We’ve been fantastically busy keeping up with Let’s Plays and playthroughs and general gaming fun, and here’s a round-up of just a few of our highlights.
At the start of July, The Duck of Indeed kicked things off with another entry in her playthrough of Kirby’s Return to Dream Land for the Wii. Here Kirby’s on a quest to help restore the Lor Starcutter, the broken-down ship of Magalor, which he needs to get home. Will Kirby’s super inhaling-powers enable him and his friends to help Magalor? Tune in to find out!
I’ve been playing nothing but Half-Life 2 lately, and even though I had recently finished the main game, my adventure with our silent hero Gordon Freeman was not yet over. (Maybe he’s just shy.) The Orange Box also came with two mini-sequels, Half-Life 2: Episode One and Two respectively. And today, I discuss my highlights from Episode One. Being a very short game, the action is basically condensed, meaning we get to experience a lot of crazy stuff in a short period of time. We also get to work with Alyx the entire time, which is nice. It’s good to not have to face everything alone for once. I’ll just use you as a human shield, Alyx. Hope you don’t mind.
This game takes place immediately after Half-Life 2, and the goal is to escape City 17. Before we begin our trek to the train station, however, we first have to head back into the Citadel to try and slow the impending explosion of the Citadel’s core. Once we reach the core, we find that the room in which it is contained is bathed in a very ominous white light. Unluckily for me, I am the one tasked with entering the room and activating a few machines, during which the core eventually expands and burns through the platform surrounding it. As strange as this may sound, I really liked this part of the game. I thought it was pretty awesome, if not rather unsettling. Continue reading The Escape from City 17
A sequel is supposed to be an improvement upon the original. It’s supposed to take what was good in the first game, expand it and refine it. Jak & Daxter: The Precursor Legacy was an adventure-platformer with a charming world and fun characters. It’s successors, Jak 2 & Jak 3, were adventure-shooter games with grim worlds and gritty characters. They’re very different in terms of tone, theme, and gameplay. They’re different to the point of being almost if not completely different games. If that’s the case, then can we really say that Jak & Daxter: The Precursor Legacy had sequels? I don’t think so. Continue reading Did Jak & Daxter Really Have Sequels?
One of my favorite general moments in entertainment, from books to movies to games, is the unexpected save from the jaws of doom. Someone or a group of people is in the gravest of grave danger. The situation looks absolutely bleak, and things are only going to get worse unless help arrives. Only, there’s no chance of help. The end is truly nigh! But then, suddenly (or seemingly so) a savior comes out of nowhere to snatch the person or group right out of the clingy hands of death! And doom is abated once more.
It’s a classic scenario that we see over and over again – from Star Wars to Jurassic Park — and it gets me every time. I’m easily sucked into watching or reading scenes where it looks like curtains for our heroes, only for them to find some way out or be rescued at the last minute. It occurs in games too, and one of my most favorite unexpected saves comes courtesy of Mass Effect 3.
Despite lots of difficulties, including a great need to conquer my earlier fears, I finally beat Half-Life 2. It took me about a month, and honestly, it feels like I’ve been with this game for much longer because so much has happened in all that time. I braved all kinds of horrors, including a zombie-ridden nightmare of a town. I got to spend some quality time zooming around on a boat and enjoying nature. Ah, contaminated water. I also shot down a good number of helicopters. I also got to shoot the lock off of a few doors, which I found way more thrilling than I should have. And I smashed every watermelon I found in the many abandoned houses I explored. (Seriously, later on in the game, nearly every kitchen I came across contained a watermelon for some reason. Which I couldn’t help but split open with my crowbar every single time. Gordon was hungry.) Continue reading Half-Life 2, I Fear You No Longer
Getting hyped for video games is fun. It is. It’s fun to watch trailers for new games. It’s fun to speculate with other interested gamers about those games and what they might be like. Getting excited and full of anticipation for cool new games a big part of the fun of being a gamer. However, it is possible for hype to go too far. Last month Cary discussed the shocking “fan” backlash towards the delay of No Man’s Sky, a very highly anticipated game due out in August. It was a routine delay, but the judging by the reaction one would think that Hello Games had done something unforgivable. It would be one thing if this was an isolated incident, but it doesn’t feel that way. Rather, it feel like the natural next step in a direction we’ve been walking in for a long time now.