Comments on: Resonance: Final Hours https://wegameunited.com/2015/09/08/resonance-final-hours/ Play, Share, Unite! Wed, 17 Aug 2016 18:18:19 +0000 hourly 1 https://wordpress.com/ By: duckofindeed https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14799 Thu, 10 Sep 2015 14:35:56 +0000 /?p=4849#comment-14799 This is my favorite song in the game because it is so emotional. And it’s true, this really is the part of the game that feels the most dire. The moon was always scary, but you can kind of ignore it when it’s higher in the sky. But, once it’s right there…shudder… This is why Majora’s Mask is my favorite game of all time.

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By: duckofindeed https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14795 Thu, 10 Sep 2015 02:58:37 +0000 /?p=4849#comment-14795 I like a horror game when the main “horror” comes from the simple apprehension of wondering what’s going to happen to you, or when something’s going to happen. Like in Slender: The 9 Pages, I think I’m more scared wondering when Slender Man will appear again than actually get caught by him. It’s the unknown that is the scariest of all.

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By: Hatm0nster https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14794 Thu, 10 Sep 2015 01:44:46 +0000 /?p=4849#comment-14794 It really is incredible how this piece captures so many complex emotions. Dread, despair, defeat, inevitability…they’re all there, perhaps even along with a few more.

For me, this was the part of the game that made it all feel real. That moon was right in your face, the timer was racing, the characters all reacted to their imminent demise, and then there was this music. It bridged the gap between merely seeing those emotions expressed in the game and feeling them myself. Of all the music in Majora’s Mask, I think this is the most haunting. It actually make you feel the full weight of the situation!

I hope the composer was recognized for this somehow…

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By: Red Metal https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14793 Thu, 10 Sep 2015 00:18:03 +0000 /?p=4849#comment-14793 Yeah, the best horror games are the ones that demonstrate how far one can go with a little context. It’s always disappointing when they resort to jump scares and the like. To me, that’s just an admission of creative bankruptcy.

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By: duckofindeed https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14791 Wed, 09 Sep 2015 21:36:28 +0000 /?p=4849#comment-14791 That’s quite true. Majora’s Mask was very well done, the way the dark elements largely come from your interaction with other people rather than the scenery or enemies and the like. It makes the game feel a lot deeper, too. It’s like how horror games are better when they are subtle, not over the top and in your face.

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By: Red Metal https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14785 Wed, 09 Sep 2015 16:48:05 +0000 /?p=4849#comment-14785 There are too many dark games out there that go completely overboard and abandon all subtlety. The result is me getting bored or impatient. What makes Majora’s Mask great is that it’s dark, but the narrative lets the dark elements speak for themselves. It’s a game whose creator definitely knows how to show, not tell.

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By: duckofindeed https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14783 Wed, 09 Sep 2015 14:07:51 +0000 /?p=4849#comment-14783 Yes indeed. This song is proof that quiet, but ominous, music can be far more frightening than something loud and dramatic. It gives me chills to this day.

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By: Matt https://wegameunited.com/2015/09/08/resonance-final-hours/comment-page-1/#comment-14782 Wed, 09 Sep 2015 12:11:44 +0000 /?p=4849#comment-14782 Talk about a quietly threatening piece of music. You can see doom slowly coming towards you.

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