Comments on: Engaging the Enemy Isn’t Required (But it’s Highly Encouraged) /2015/08/16/dishonored-and-stealth-problems/ Play, Share, Unite! Sat, 05 Sep 2015 13:27:16 +0000 hourly 1 https://wordpress.com/ By: Derek "Gamer Crash" /2015/08/16/dishonored-and-stealth-problems/comment-page-1/#comment-14490 Tue, 18 Aug 2015 19:12:57 +0000 /?p=4781#comment-14490 Yeah, I’d imagine they’d stick to a similar system from the first game.

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By: Hatm0nster /2015/08/16/dishonored-and-stealth-problems/comment-page-1/#comment-14482 Tue, 18 Aug 2015 02:21:19 +0000 /?p=4781#comment-14482 Hopefully Emily will be focused on stealthy gameplay, or at least have more than just a handful of upgrades for quiet and/or non-lethal takedowns. I’m certain that getting the “less chaotic” ending will still require non-lethal actions.

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By: Derek "Gamer Crash" /2015/08/16/dishonored-and-stealth-problems/comment-page-1/#comment-14470 Mon, 17 Aug 2015 13:55:41 +0000 /?p=4781#comment-14470 Good stuff and relevant to me as I just started playing through Human Revolution again. I ran into the “battery” issue you mentioned last night which surprised me because I completely forgot about that mechanic.

I tried to take out a guard, only to see and hear the battery warning instead.

This is especially noticeable when compared to other stealth games, like Splinter Cell Blacklist, which, is still one of my favorite stealth games ever. That’s a game that gets stealth right.

I feel like Dishonored 2 will be much better with stealth, especially because of another protagonist added to the mix with Emily. I’m guessing she’s the more stealthy of the two and should have an interesting skill set to better support that style.

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