Comments on: The Day I Lost My Reliance on Save Points /2015/06/09/the-day-i-lost-my-reliance-on-save-points/ Play, Share, Unite! Mon, 28 Mar 2016 16:56:23 +0000 hourly 1 https://wordpress.com/ By: duckofindeed /2015/06/09/the-day-i-lost-my-reliance-on-save-points/comment-page-1/#comment-13635 Fri, 12 Jun 2015 16:28:04 +0000 /?p=4478#comment-13635 I always thought of games as long adventures, as most of mine were, so there was a dire need for save points. It seems I’ve been seeing a lot of games nowadays, however, that don’t require save points. I’ve been hearing about a lot of PC games lately that are popular, but they don’t need save points because they are shorter. Slender, for example. There’s no need to save in either the 8 Pages or the 9 Pages. You either last long enough to collect all the pages, or else you’ll probably get a game over within about ten minutes. Most likely a game over. I can never elude Slender Man for long, and honestly, if the game was long enough for save points, I don’t think I could tolerate the terror for that long.

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By: cary /2015/06/09/the-day-i-lost-my-reliance-on-save-points/comment-page-1/#comment-13631 Fri, 12 Jun 2015 13:08:41 +0000 /?p=4478#comment-13631 In the ancient past, I remember a couple games that I enjoyed that didn’t include save points…well, not really anyway. The first was Rogue: The Adventure Game. It was a dungeon crawler that used text-based characters to create rooms, and in each level, you have to move your little face around the screen to make the rooms appear. The rooms contained stuff from enemies to items. I don’t remember there being any save points, so each time you died, you had to start all the way over. Frankly, I don’t even remember how many levels were in the game, so I’ve no idea of I ever came close to beating it.

The other game was the original Prince of Persia. The game had a dozen levels, and you couldn’t save until you got past level three. Ideally though, you were supposed to beat the game in one sitting. I think I managed that only once — it was a decently difficult game, especially for someone with bad timing such as myself.

In more recent times, neither The Stanley Parable nor Gone Home contained save points, but they were relatively short games, and there really wouldn’t have been any reason to save. It follows that a short, engrossing game without save points is much better than a long, confusing game without them.

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