Comments on: Stories are the Keys /2014/11/16/the-key-to-a-world/ Play, Share, Unite! Thu, 15 Oct 2015 17:00:27 +0000 hourly 1 https://wordpress.com/ By: Hatm0nster /2014/11/16/the-key-to-a-world/comment-page-1/#comment-10057 Tue, 25 Nov 2014 01:41:35 +0000 /?p=3324#comment-10057 You’ve got a point about challenge, Duck. It becomes difficult to figure out why you’re playing a game when it practically plays itself.

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By: duckofindeed /2014/11/16/the-key-to-a-world/comment-page-1/#comment-10046 Mon, 24 Nov 2014 02:01:58 +0000 /?p=3324#comment-10046 Oh, how I’d love to play the Metroid Prime games again (after reading this post and Cary’s various posts on the first game). I need to get my GameCube out of the closet and plugged in again. I loved those games. The story was so subtle, but it was perfect, as the game was really about exploring and discovering, and the story was revealed in the same way.

I haven’t played Destiny (and I’m glad I haven’t, from what I’ve heard), but I, too, need a reason to do something in a game, or else, why bother? That’s why I usually can’t play games like Tetris, because the whole time I’m thinking, why? A story is usually important, but not always, as is the case with the Mario series. It should never be the main appeal of a game, though. I always come back to KH: Chain of Memories as an example of a game that had an interesting plot, but was so boring to play. For me, a good story really adds to a game, but it has to be fun, and as you pointed out, there must be a motivation for playing. Maybe I want to progress through the story. Maybe the game is simply fun, like a Mario game, and my goal is to play through to the final boss and collect every star.

Some challenge helps, too. I am selling Kirby’s Epic Yarn because it’s so easy. The whole time, I feel like I’m taking a walk, which is not a pastime I usually practice in real life, either. (Partly because I’m lazy, but also because I have more entertaining ways of spending my time.) If a game offers no challenge, I’m not motivated to bother with it, either.

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By: cary /2014/11/16/the-key-to-a-world/comment-page-1/#comment-9969 Wed, 19 Nov 2014 14:05:50 +0000 /?p=3324#comment-9969 This is a point on which I’m unfortunately waffly. I’m a huge fan of great storytelling in games. I love it when I’m able to connect to a game’s characters for better (Red Dead Redemption) or worse (L. A. Noire) because the storytelling was just that awesome. However, I sometimes don’t mind it when there’s not much story “telling” to speak of. You mentioned the Metroid games, and they are great examples. Samus’s many stories are not told through narrative but through the player’s actions in the games themselves. It such a great and streamlined way to immerse a player in Samus’s life. The Mario games are fine examples of this too. Mario and Peach’s story will never change, but there’s still plenty of charm in getting Mario from point A to Point B in his quests.

So there’s me waffling. Story can be both extremely important and extremely unimportant, but it all depends on the game. (By the way, while I’ve not played Destiny, my husband has, and he stopped playing for its “story” after just a couple single-player sessions. Now it’s only about the multiplayer.)

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By: Hatm0nster /2014/11/16/the-key-to-a-world/comment-page-1/#comment-9932 Tue, 18 Nov 2014 02:54:22 +0000 /?p=3324#comment-9932 I haven’t played Papers, Please yet. Sound like that needs to change…

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By: Link Dead Radio: Making up for lost time edition | Healing the masses /2014/11/16/the-key-to-a-world/comment-page-1/#comment-9921 Mon, 17 Nov 2014 11:32:20 +0000 /?p=3324#comment-9921 […] We Game United Discusses the effects of story on them as the key to enjoyment and immersion […]

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By: robbett /2014/11/16/the-key-to-a-world/comment-page-1/#comment-9905 Sun, 16 Nov 2014 21:41:04 +0000 /?p=3324#comment-9905 A strong narrative or deep lore isn’t absolutely essential in my enjoyment of a game (Metal Gear Rising: Revengeance has a pretty pathetic plot but is an exceptional character action game) but it does make a massive difference. Most of my favourite games of recent years feature impressive storytelling of some form.

The Last of Us ranks pretty highly for me and that’s largely on the strength of the narrative and characterisation and Papers, Please manages to tell a gripping story through gameplay via the decisions that you have to make on a daily basis.

It’s not essential; but it’s pretty important to me.

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