Comments on: Torment in Perpetuity /2014/11/02/torment-in-perpetuity/ Play, Share, Unite! Wed, 09 Sep 2015 19:17:05 +0000 hourly 1 https://wordpress.com/ By: Hatm0nster /2014/11/02/torment-in-perpetuity/comment-page-1/#comment-9812 Wed, 12 Nov 2014 01:01:14 +0000 /?p=3289#comment-9812 Thanks, I’m glad the crying bit made an impact. That noise was chilling in the game. Even more so once you find what’s causing it.. *shivers*

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By: duckofindeed /2014/11/02/torment-in-perpetuity/comment-page-1/#comment-9755 Mon, 10 Nov 2014 02:32:36 +0000 /?p=3289#comment-9755 Very spooky. This poem was quite chilling. That part “What is crying?” freaked me out. Such noises are always so much scarier than growling or screaming. They should have had that as background noise in Slender: The 9 Pages….
But, I got distracted. Again, another good poem. I have so many horror games I need to check out now.

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By: Hatm0nster /2014/11/02/torment-in-perpetuity/comment-page-1/#comment-9595 Sun, 02 Nov 2014 19:07:31 +0000 /?p=3289#comment-9595 Kojima is definitely the wild card in this whole mix. The success of the next game is going to be entirely dependent on what his vision of Silent Hill is. But as you pointed out, PT hit a lot of the important notes, so it’s very likely he knows what the series was about in it’s prime.

This is probably the best thing that could have happened to the series in terms of getting it back on track!

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By: robbett /2014/11/02/torment-in-perpetuity/comment-page-1/#comment-9591 Sun, 02 Nov 2014 17:32:00 +0000 /?p=3289#comment-9591 Nice piece. P.T. – and the recent resurgence in horror games more generally – has got me immensely excited for the next entry in the Silent Hill franchise. I’ve been replaying Silent Hill 2 recently and I think that P.T. (while being a completely different game in some respects) really hits on a lot of the things that made the best Silent Hill games terrifying. The psycho-sexual imagery, the sound design, the otherworldliness/uncanny valley feeling of it all. Plus, Kojima does a lot of pretty esoteric stuff (and a lot of fourth wall breaking of stuff like the Psycho Mantis fight in MGS1) which doesn’t hurt. I also think that horror games in particular can benefit from an individual, auteur-driven creative process rather than design by committee and I reckon Kojima’s got the star power to do that. Bring on Halloween 2016!

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