Comments on: Hopes For the Edge /2014/08/17/mirrors-edge-2-hopes/ Play, Share, Unite! Tue, 24 Nov 2015 17:04:49 +0000 hourly 1 https://wordpress.com/ By: Hatm0nster /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7508 Tue, 26 Aug 2014 01:45:45 +0000 /?p=3029#comment-7508 That was a problem with the original. It wasn’t always very (or even kind of) clear where you were supposed to go. They say they’re opening up the level design in the upcoming sequel, so hopefully that particular problem will be solved!

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By: duckofindeed /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7478 Mon, 25 Aug 2014 03:50:13 +0000 /?p=3029#comment-7478 The first game looked really cool (never saw any videos for the second), but I couldn’t get into it. It’s weird because I like first-person games, but I had trouble getting around in this game. I didn’t get very far into it because I got so lost running around this building. And it made my Xbox 360 buzz really loud, which made me scared, and I sold it….

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By: cary /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7353 Wed, 20 Aug 2014 12:58:39 +0000 /?p=3029#comment-7353 I was moderately interested in the original Mirror’s Edge, but another commenter mentioned motion sickness — I got the same feeling upon watching it being played. That’s what’s been keeping me away. The trailer for the new game doesn’t make me queasy, so maybe I should give the original game a shot! Mirror’s Edge 2 does look pretty awesome.

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By: tinkergoth /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7348 Wed, 20 Aug 2014 05:33:48 +0000 /?p=3029#comment-7348 I think it was very late game. There was an office (I think) with a glass wall overlooking a staircase that you needed to get into. Maybe I could have jumped and punched it but I couldn’t get that to work, eventually I just grabbed a gun and shot it. Thought I’d ruined my achievement attempt until I got to the end and realised that it hadn’t counted. Since then I’d just assumed that was the expected way of getting past that section.

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By: Hatm0nster /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7340 Wed, 20 Aug 2014 01:27:04 +0000 /?p=3029#comment-7340 Thanks! Yeah the video has me hopeful too. More options for traversal and less emphasis on combat would be ideal. It’s a little hard to believe that we’re actually getting a sequel after the incredibly poor reception the original got isn’t it? Since when does a series ever get a second chance if it isn’t universally loved?

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By: Hatm0nster /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7339 Wed, 20 Aug 2014 01:17:27 +0000 /?p=3029#comment-7339 What window did you have to shoot out? Do you remember? All the windows were punchable from what I remember.

But, yeah the game plays great. I think the only parts that were on the ‘not-so-great’ side were the segments that forced the admittedly clunky combat or had no clear way forward. Sequel should be great!

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By: tinkergoth /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7338 Wed, 20 Aug 2014 00:59:55 +0000 /?p=3029#comment-7338 I never really got the hate for the game online. I loved it from start to finish, even if a few bits did frustrate me for a while (from memory, the most irritating thing was how long it took me to realise that the Test of Faith achievement for not using a gun was actually for not shooting anyone, not for not firing one at all… Once I worked out that I had to use one to shoot out a window so I could continue, all was well).

My ex-girlfriend hated it though. She’d sit and watch me play it, and end up with motion sickness and have to go lie down. I think she actually threw up at one point. Never affected me though.

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By: Matthew Thompson /2014/08/17/mirrors-edge-2-hopes/comment-page-1/#comment-7299 Mon, 18 Aug 2014 09:43:54 +0000 /?p=3029#comment-7299 Hey great post. The first game really grew on me the more I played it. Especially when I got into the time trials. It really rewards you for your practice.

I pretty much want more of the same from the sequel as far as platforming goes though I’d like to see some more moves and ways to traverse the environment. I’d like combat to be a little quicker to deal with so it will interrupt the flow a bit less. Based on the dev diary (the one in this post) I watched it seems like that is something they are shooting for with the sequel, so that is good.

Anyway, hope this turns out well. I loved the first game :)

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