Comments on: Inevitability is Bad for Multiplayer /2014/05/04/inevitability-is-bad-for-multiplayer/ Play, Share, Unite! Fri, 18 Sep 2015 12:20:15 +0000 hourly 1 https://wordpress.com/ By: Hatm0nster /2014/05/04/inevitability-is-bad-for-multiplayer/comment-page-1/#comment-5466 Tue, 20 May 2014 00:32:52 +0000 /?p=2600#comment-5466 You make some good points. I suppose it would be difficult to keep skill locked items worthwhile and balanced at the same time. Perhaps it would depend on hyping it up as a status symbol of sorts.

It is amazing how fast MMORPGs dry up isn’t it? It seems like any game in the genre is doomed to quickly fade into obscurity unless they’re EVE or WoW. I feel like MMO’s suffer from a different problem than FPS though. FPS seem to constantly move from game to game whereas MMO players remain so rooted in their main game that new ones aren’t able to attract them for long.

I think the solution for both is similar though. If a game were to be released with its own identity, not trying to compete with CoD or WoW, I think it would do very well. If it were to be different enough, and had competent community support, players would be more willing to make room for it along with the industry titans. What do you think?

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By: gimmgp /2014/05/04/inevitability-is-bad-for-multiplayer/comment-page-1/#comment-5457 Mon, 19 May 2014 18:14:31 +0000 /?p=2600#comment-5457 The ranking systems and equipment upgrades have always seemed like a means to keep people playing rather than a proper skill assessment to me. This isn’t necessarily a bad thing though. The players who play strictly to improve and become competitive experts will reap the rewards of their skills either way. Sure, it would be nice to have some sort of content locked away that can only be accessed by in-game acheivement along, but the tricky part is ensuring that such an item won’t destroy the balance of play.

As for the constantly cycling community, this is a nasty problem that plagues several genres. Anytime a standalone sequel or console/hardware upgrade occurs, multiplayer games are going to suffer worse than other titles. Just think about the numerous MMORPGs that are completely defunct in spite of a once thriving community.

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By: Link Dead Radio: Community, Characters and Commentary | Healing the masses /2014/05/04/inevitability-is-bad-for-multiplayer/comment-page-1/#comment-5219 Mon, 12 May 2014 10:23:48 +0000 /?p=2600#comment-5219 […] We Game United takes a look at the decline of their multiplayer interest in shooters and the rise of inevitability […]

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