Comments on: When Games Get Personal /2014/03/27/when-games-get-personal/ Play, Share, Unite! Fri, 21 Aug 2015 21:17:52 +0000 hourly 1 https://wordpress.com/ By: cary /2014/03/27/when-games-get-personal/comment-page-1/#comment-4322 Sat, 29 Mar 2014 14:26:31 +0000 /?p=2329#comment-4322 I recall that little dinosaur, and I don’t think there was any option to save him. I admit that I enjoyed Conker’s, but that was a sad moment because you had no choice.

I don’t like games where you get repeatedly rewarded for the killing of innocents, like Turok, hunting games, and such. There is a hunting mission in GTA V that I still won’t touch; the thought of it kind of makes me sick to my stomach.

]]>
By: duckofindeed /2014/03/27/when-games-get-personal/comment-page-1/#comment-4310 Fri, 28 Mar 2014 17:50:46 +0000 /?p=2329#comment-4310 So far in my games, I’ve mainly just been disturbed by various things in “Conker’s Bad Fur Day”. I’m pretty sure there was this baby dinosaur, and I think you led it somewhere, and I just knew something terrible was going to happen to it. And sure enough, the poor thing gets squished by something or some other horrible fate. That was the first time in a video game where I almost couldn’t continue because of what the game wanted me to do. And I did it anyway just so I could get farther into the game, but I felt horrible about it. It may not be real, but you don’t think about it as simply being a sequence of 1’s and 0’s. You see a dinosaur on the screen, and you press a button that results in its murder, and that’s all that matters, whether it’s fake or not.

That is one of the reasons I can never play that game again. It made me feel like a sick person. And that made me sad.

]]>
By: cary /2014/03/27/when-games-get-personal/comment-page-1/#comment-4306 Fri, 28 Mar 2014 12:28:04 +0000 /?p=2329#comment-4306 Oh goodness, I remember that moment all too well. I don’t know how long it took me to make that decision, but I remember sitting there staring at the screen for a long while. ME was the first game I ever played that made me think about something as crazy as sacrificing a teammate. In the end, I ended up leaving Ashley behind because I thought Kaiden would be more useful in the final battle (which I had no idea of at the time). Thank goodness it wasn’t real life cause I really don’t know how I’d actually react in that kind of situation.

]]>
By: Hatm0nster /2014/03/27/when-games-get-personal/comment-page-1/#comment-4287 Fri, 28 Mar 2014 01:19:03 +0000 /?p=2329#comment-4287 Choosing between Ashley and Kaiden in the original Mass Effect made me sit and think for a long time. Whomever I chose to leave behind was NOT going to make it out alive; they would be gone forever, and I had to choose. I knew it was a game sure, that it didn’t actually matter outside of the game. However, inside the game, in my Shepard’s story…it did.

I tried to look at it in several different terms: who should be saved, who would be more valuable to the team, whose loss would have the most negative impact…it was hard. In the end I chose based on what suited my playstyle best at the time, I needed more combat oriented characters so I chose Ashley. In the aftermath, it got me thinking about whether or not I could have actually made a choice like that in reality. May conclusion…well I still don’t know.

]]>