Comments on: I See Your Value Now /2014/02/16/i-see-your-value-now/ Play, Share, Unite! Fri, 21 Mar 2014 15:46:08 +0000 hourly 1 https://wordpress.com/ By: I See Your Value Now | TrueSelfGaming /2014/02/16/i-see-your-value-now/comment-page-1/#comment-3600 Tue, 25 Feb 2014 02:12:52 +0000 /?p=2138#comment-3600 […] out a new blog that I am following called United We Game.  A personal perspective on some games that have a linear […]

]]>
By: Hatm0nster /2014/02/16/i-see-your-value-now/comment-page-1/#comment-3526 Fri, 21 Feb 2014 02:43:56 +0000 /?p=2138#comment-3526 So not a very cinematic feel then. It still sounds like it was more fun playing it as a group rather than by yourself.

]]>
By: fminuzzi /2014/02/16/i-see-your-value-now/comment-page-1/#comment-3484 Tue, 18 Feb 2014 14:38:53 +0000 /?p=2138#comment-3484 I don’t think it had much of a movie feel, actually. Having someone in the same room making the decisions in real-time was quite similar to making them myself.

]]>
By: Hatm0nster /2014/02/16/i-see-your-value-now/comment-page-1/#comment-3476 Tue, 18 Feb 2014 01:33:22 +0000 /?p=2138#comment-3476 It’s cool that you found a way to make a multiplayer experience out of those games. Did it still have that “movie” feel to it, or more game-y? (in reference more to Heavy Rain than Walking Dead)

]]>
By: trueselfgaming /2014/02/16/i-see-your-value-now/comment-page-1/#comment-3474 Mon, 17 Feb 2014 22:59:05 +0000 /?p=2138#comment-3474 Reblogged this on TrueSelfGaming.

]]>
By: fminuzzi /2014/02/16/i-see-your-value-now/comment-page-1/#comment-3466 Mon, 17 Feb 2014 10:16:02 +0000 /?p=2138#comment-3466 I played Heavy Rain and the Walking Dead with two other people.
In Heavy Rain, we passed the controller to the right every new scene, making it so whoever held the controller was in charge of that scene. We would all throw out ideas, but it was one person executing the actions, and getting the final say on what happened. I kind of wish we had been four people, or that there were only three characters, so we could have tried taking control of a character each, but the game was fun to go through.
In the walking dead, I think it was a bit less organized, mostly because there was a lot more dying (and therefore scenes being repeated), or decision points where no one liked either choice. We passed the controller around if someone got frustrated as well, although it did mean that whoever was struggling could have someone else play the game and get past the annoying bits.
In both cases, even though we were just watching two-thirds of the time, it still felt like we as a group were moving things along, so I think we all enjoyed it more than we would have a movie version of either.

]]>