Comments on: Leveling Up “Leveling Up” /2013/11/24/leveling-up-leveling-up/ Play, Share, Unite! Thu, 30 Jul 2015 01:13:34 +0000 hourly 1 https://wordpress.com/ By: duckofindeed /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2232 Fri, 06 Dec 2013 21:43:56 +0000 /?p=1177#comment-2232 Yeah, when it comes to RPG’s, it makes sense the way leveling up works in those games. But, in other games, I think it would be hard to have a leveling up system that makes a lot of sense. They can’t be super organic, as it is a game, not real life, and so things are going to have to be more structured and thus, less natural.

And you’re right, people like to make “progress”, so that’s probably why those trophies and achievements were created. Even if they are meaningless, I guess it makes people feel like they are doing something.

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By: gimmgp /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2178 Tue, 03 Dec 2013 17:29:47 +0000 /?p=1177#comment-2178 In recent years, the concept of “leveling-up” has taken on a more sinister sort of tone. MMORPGs, mobile games, achievements- all of these systems seem to rely on the basic human desire for clear progress and growth through numbers (no matter how inconsequential) to keep people playing.

Most action games have even come to rely on some sort of means to show progress through added weapons/abilities/skills that break down into just how much of the game have you completed. The new Tomb Raider is riddled with useless checklists and notifications that break immersion.

I cannot think of a game that has a truly organic sort of progress system without some sort of menu or skill-tree to mark player progress. But I don’t think that is inherently wrong for game design. It all depends on the function of these systems. Most RPGs are based on the sort of hard math/chance systems of pen and paper games, so it makes sense to have player progress correlate to a “leveling-up” system.

That being said, I would be very interested in playing an adventure game that had no menus, graphs, skill-trees, etc. Something like Journey or Shadow of the Colossus, but with a system where character development is organically affected by player progress and in-game actions.

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By: Link Dead Radio: Gamer’s, Glitch and Game Criticism | Healing the masses /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2148 Mon, 02 Dec 2013 12:29:01 +0000 /?p=1177#comment-2148 […] we game talks more about Levelling mechanics as well as an […]

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By: Hatm0nster /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2099 Fri, 29 Nov 2013 18:14:01 +0000 /?p=1177#comment-2099 It is hard to think them on the fly, but one that I like is found in Batman: Arkham Origins. It’s there, but is way in the background. You can’t easily track your progress in it, so there’s really no incentive to grind, so each level up is a nice surprise. Also the rewards you get aren’t game changing or essential, they just give you more options as you play.

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By: Hatm0nster /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2098 Fri, 29 Nov 2013 18:10:52 +0000 /?p=1177#comment-2098 I really like the Skyrim system. It’s does more to encourage organic play than most others. However, it’s still very subject to grinding. I remember letting an enemy hack away at my shield in order to get my blocking skill up on numerous occasions. Also, smithing hundreds of daggers. :)

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By: Hatm0nster /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2097 Fri, 29 Nov 2013 18:07:26 +0000 /?p=1177#comment-2097 Thanks for the recommendation….and followed! It really is incredible just how much of a meta-game leveling up in general, just look at Pokemon! When I played it was about just getting a team of favorites up high enough to get through the game, but now…just wow. EVs, natures, hold items, etc.. it’s crazy!

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By: Hatm0nster /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2096 Fri, 29 Nov 2013 18:03:24 +0000 /?p=1177#comment-2096 Sounds like you have never let the leveling system become inorganic when you play. It’s hard not to think of the meta-game when it comes to leveling, especially if you’ve played before and know what the milestones are. That happened to me when I played the Kingdom Hearts HD update recently, after a point it became about getting to level XX because Sora got an ability I wanted at that point. It was still fun, but was distracting from everything else I wanted to be doing.

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By: duckofindeed /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2060 Wed, 27 Nov 2013 17:06:20 +0000 /?p=1177#comment-2060 Yeah, I pretty much thought of leveling up only in RPG’s, as well, but I suppose it happens in other kinds of games, too. I can’t really think of any games myself that have a more unique leveling system, but maybe that’s the whole point. It’s such a unique system, I don’t even think of it as leveling up.

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By: duckofindeed /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2059 Wed, 27 Nov 2013 17:03:34 +0000 /?p=1177#comment-2059 Trophies and achievements can indeed be a distraction. I used to focus on getting them, until I realized how meaningless they are, so I don’t care that much anymore. I only get them if they’re actually fun to get. If not, why bother?

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By: cary /2013/11/24/leveling-up-leveling-up/comment-page-1/#comment-2016 Mon, 25 Nov 2013 04:10:28 +0000 /?p=1177#comment-2016 It’s funny, but I haven’t thought of “leveling up” in games in ages, even though it’s a regular occurrence! For some reason, it’s a concept that I only really associate with JRPGs. In a game like Mass Effect, for example, I never thought about what level any one of my Shepards was until I got some sort of acheivement.

I think Sleeping Dogs has an interesting leveling up system because it’s multifaceted (though, actually, Skyrim is kind of the same way, now that I think about it). Like, depending on the missions you do, you can level up different aspects of your “persona,” things relating to your undercover work, fighting skills, and so on.

Leveling up in Bioshoick sounds a bit like leveling up in GTA V where the emphasis throughout remains on the story. As you progress, leveling up is represented by more things opening up in the game. It’s organic and I like it. Dishonored and Red Dead Redemption were kind of like that too.

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