Comments on: The Silent Protagonist /2013/04/16/the-silent-protagonist/ Play, Share, Unite! Tue, 08 Sep 2015 10:50:27 +0000 hourly 1 https://wordpress.com/ By: Why silent protagonists should not be in RPGs /2013/04/16/the-silent-protagonist/comment-page-1/#comment-2600 Fri, 03 Jan 2014 07:01:12 +0000 /?p=162#comment-2600 […] (Picture of Link courtesy of Nintendojo. Featured image courtesy of Wegameunited.) […]

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By: duckofindeed /2013/04/16/the-silent-protagonist/comment-page-1/#comment-743 Mon, 12 Aug 2013 20:22:57 +0000 /?p=162#comment-743 That’s certainly true. Change is perfectly fine if it builds upon the character’s personality, but changes shouldn’t be made for the sake of change because some change simply doesn’t work.

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By: D. James Fortescue /2013/04/16/the-silent-protagonist/comment-page-1/#comment-31 Fri, 19 Apr 2013 13:34:48 +0000 /?p=162#comment-31 Was it not amazing how many people thought Samus should be the merciless yet sensitive bounty hunter? Other M fit between Super Metroid and Metroid Fusion, but provided a completely different Samus. A nervous breakdown facing Ripley (didn’t happen in Prime 3, while falling down a massive shaft), and having all weapons at the start but only used on Adam’s say-so?

By all means, provide a change to build depth to a character, but not such that it flies in the face of all that has come before.

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By: Hatm0nster /2013/04/16/the-silent-protagonist/comment-page-1/#comment-27 Wed, 17 Apr 2013 23:16:24 +0000 /?p=162#comment-27 I just don’t see a Zelda game that would call for voice-acting. The formula the games follow has never been friendly to the idea.

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By: Hatm0nster /2013/04/16/the-silent-protagonist/comment-page-1/#comment-26 Wed, 17 Apr 2013 23:15:07 +0000 /?p=162#comment-26 It’s always a tricky call when it comes to how to handle and established character. I’d say the needs of the game overrule the needs of the franchise, but I get where you’re coming from.

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By: duckofindeed /2013/04/16/the-silent-protagonist/comment-page-1/#comment-25 Wed, 17 Apr 2013 16:11:11 +0000 /?p=162#comment-25 I agree with Simpleek. If characters have always been silent, perhaps they should stay that way. I wasn’t bothered by Samus having a voice in “Other M”, and as you said, she couldn’t really have been silent in that game, the way it was, but I can also see why people were upset. I don’t want Link to be given a voice.

And it partly depends on how long a character has gone with no voice. Link hasn’t spoken for 25 years, and he shouldn’t start now. On the other hand, the “Jak and Daxter” series started with Jak as a silent protagonist in the very first game, but he got a voice in the second game. The series changed in a way that it needed a hero that spoke, plus they made the change so early on, it was a good change rather than a bad one. Anyway, I rambled. Interesting post.

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By: simpleek /2013/04/16/the-silent-protagonist/comment-page-1/#comment-23 Wed, 17 Apr 2013 00:59:34 +0000 /?p=162#comment-23 I think if a character like Link and Samus have already been established as silent protagonists from the beginning, they shouldn’t start changing them now.

I actually wrote a post similar to yours a while ago discussing the pros and cons of having a silent protagonist vs. a voice acted one in games. Silent vs. voice acted protagonist does depend largely on what kind of game it is. RPGs can go either route, but established characters like Link and Samus should probably be left alone. Why fix something that ain’t broke?

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By: The Silent Protagonist on United We Game | My Two Caps /2013/04/16/the-silent-protagonist/comment-page-1/#comment-22 Wed, 17 Apr 2013 00:09:28 +0000 /?p=162#comment-22 […] My latest post on UWG explores one of gaming’s staples: The Silent Protagonist. Check it out! […]

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